Tips & Tricks
Last updated: Aug 19, 2026 · verified in-game
Field notes
Sand flows downhill at ~1 tile per second. A well-placed chute replaces 10+ belt tiles.
Last updated: Aug 18, 2026 · verified in-game
Shift-click a blueprint ghost to auto-rotate it to terrain. Saves ~30% placement time on slopes.
Last updated: Aug 19, 2026 · verified in-game
Two drills on one seam interfere — keep 3 tiles between drill heads or both lose ~20% rate.
Last updated: Aug 18, 2026 · verified in-game
The waste pit has a fill cap (~500 units). Past that it overflows back onto your belts. Dig a second pit early.
Last updated: Aug 19, 2026 · verified in-game
Night-cycle power dips ~15%. Furnaces stall first. Battery buffers are cheaper than overbuilding turbines.
Last updated: Aug 19, 2026 · verified in-game
"The drill-interference penalty might be distance-based, not tile-count. Need more tests."
Ratio sheet (v1.0.2)
| A | B | C |
|---|---|---|
| Drill Mk1 : Sifter | 2 : 1 | sifter is 2× drill intake |
| Sifter : Furnace | 1 : 2 | furnace 5.0s cycle (v1.0.2) |
| Drill Mk2 : Fast belt | 1 : 1 | Mk2 peak = 30 u/s = fast belt cap |
| Wash : Deep Drill | 1 : 1 | at Layer 2 density |
| Turbine : Furnace | 1 : 3 | daytime; add battery for night[? Needs verification] |
Last updated: Aug 19, 2026 · verified in-game